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Abyss Jack
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Posted - 2006.05.16 22:18:00 -
[1]
Originally by: Amerame Good post, as usual. Balanced does not mean equal, only people with no imagination could support the idea to give all races exactly the same stats. What's the point in having different races if in the end it just changes the skin of your ship ?
imao its ok as it is atm except the minmi carrier. Maybe you miss the role of the carrier it self, every carrier pilot of each race have to bring the same support strength. And you all know the fact that some peeps will get upset cuz they have not the stats as the others, so the pilot have tho train the other race... imao totaly stupid sorry
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Abyss Jack
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Posted - 2006.05.17 08:25:00 -
[2]
Originally by: KilROCK I think fighters skill should have 10% to fighter damage and hitpoint.. or Release a skill that increase hitpoints..
They are really... 17m easy to pop nice looking things..
the skill "Drone Durability" is your friend
my idea:
*gallente: 10% fighter drone damage / hitpoints per lvl (also should effect on assignd drones at gangmates) *minmatar: 5% armor repair / shield booster amount 5% speedbonus per lvl (maybe the minmi fighter drones should've faster recovery) *amarr: 5% armor resistence 5% armor hitpoints per lvl *caldari: 5% shield resistence, 5% shield hit points per lvl
***the minmi, amarr, caldari bonus should effect all gangmates and fighterdrones
im not realy care about minmatar 
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Abyss Jack
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Posted - 2006.05.17 10:21:00 -
[3]
Edited by: Abyss Jack on 17/05/2006 10:25:05
Originally by: KilROCK
Ignorance is yours, as the skill doesn't affect fighters.
well so it's better to add a new skill to increase specialy fighter hitpoints than fixing the old one to have same effect on all drones 
just wondering what the devs are doing atm... 
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Abyss Jack
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Posted - 2006.05.17 10:37:00 -
[4]
Edited by: Abyss Jack on 17/05/2006 10:38:29 i could swear fighters are 5 times bigger, cuz in real you can hit them even with capital weapons. I think they're running mwd to often, even if they don't move.
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Abyss Jack
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Posted - 2006.05.17 11:07:00 -
[5]
Edited by: Abyss Jack on 17/05/2006 11:12:59 ye add more fighter skills and more capital skill rank 99, wth 
I feel pain, after months of training for carrier hearing this. So fixing the old skills befor adding new ones would make far more sense, and the little user more happier...
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Abyss Jack
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Posted - 2006.05.17 14:34:00 -
[6]
Edited by: Abyss Jack on 17/05/2006 14:47:06
Originally by: KilROCK Great, it's going to cost me another bil and 450m for minmatar carrier if they put that in  
tbh, thats why i don't compare with those large carrier changes. Keep the stats of those ships (just make minmi one more usefull ofcourse >.<) There shouldn't be a huge race influence, omg its a CARRIER not a wtfsolopwnmobil (we all know peeps who use them in pvp and npc'ing, but no need to make it better that way by calling a race upgrade). Carriers are support ships (somehow yes!) which can defend themselfs with fighters... over.
If some guys want race differences, go for the battleships or titans, carriers are not the right place for that, this shipclass have it's own role and it works imao.
I'm stupid a no, but just want to clear this out abit. Feel free to slap me.
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Abyss Jack
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Posted - 2006.05.17 22:01:00 -
[7]
Edited by: Abyss Jack on 17/05/2006 22:03:25
Originally by: The Enslaver
No, Fighters have a pilot (not player pilot, obv.). They are miniature ships, in effect, that you control with your UI.
As such, there should be no bonus 'because gallante are good with drones'; as FIGHTERS ARE NOT DRONES.
omg i have living people in my dronebay, but they are tough guys in scaning savespots (just let em follow targets) and to stupid to mwd back to mom 
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Abyss Jack
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Posted - 2006.05.17 22:38:00 -
[8]
clicki.
thanatos @ carebaering 
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